We found 161 results that contain "nb"

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Monday, Sep 14, 2020
Global burden of dengue
The incidence of dengue has grown dramatically around the world in recent decades. A vast majority of cases are asymptomatic or mild and self-managed, and hence the actual numbers of dengue cases are under-reported. Many cases are also misdiagnosed as other febrile illnesses [1].
One modelling estimate indicates 390 million dengue virus infections per year (95% credible interval 284–528 million), of which 96 million (67–136 million) manifest clinically (with any severity of disease) [2]. Another study on the prevalence of dengue estimates that 3.9 billion people are at risk of infection with dengue viruses. Despite a risk of infection existing in 129 countries [3], 70% of the actual burden is in Asia [2].
The number of dengue cases reported to WHO increased over 8 fold over the last two decades, from 505,430 cases in 2000, to over 2.4 million in 2010, and 4.2 million in 2019. Reported deaths between the year 2000 and 2015 increased from 960 to 4032.



This alarming increase in case numbers is partly explained by a change in national practices to record and report dengue to the Ministries of Health, and to the WHO. But it also represents government recognition of the burden, and therefore the pertinence to report dengue disease burden. Therefore, although the full global burden of the disease is uncertain, this observed growth only brings us closer to a more accurate estimate of the full extent of the burden.
Authored by: WHO Organization
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Global burden of dengue
The incidence of dengue has grown dramatically around the world in ...
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Monday, Sep 14, 2020
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Tuesday, Aug 20, 2019
TAM Model
Technology acceptance model

 
 


Based on the theory of reasoned Action, Davis ( 1986 ) developed the Technology Acceptance Model which deals more specifically with the prediction of the acceptability of an information system. The purpose of this model is to predict the acceptability of a tool and to identify the modifications which must be brought to the system in order to make it acceptable to users. This model suggests that the acceptability of an information system is determined by two main factors: perceived usefulness and perceived ease of use.
Perceived usefulness is defined as being the degree to which a person believes that the use of a system will improve his performance. Perceived ease of use refers to the degree to which a person believes that the use of a system will be effortless. Several factorial analyses demonstrated that perceived usefulness and perceived ease of use can be considered as two different dimensions (Hauser et Shugan, 1980 ; Larcker et Lessig, 1980 ; Swanson, 1987).
As demonstrated in the theory of reasoned Action, the Technology Acceptance Model postulates that the use of an information system is determined by the behavioral intention, but on the other hand, that the behavioral intention is determined by the person’s attitude towards the use of the system and also by his perception of its utility. According to Davis, the attitude of an individual is not the only factor that determines his use of a system, but is also based on the impact which it may have on his performance. Therefore, even if an employee does not welcome an information system, the probability that he will use it is high if he perceives that the system will improve his performance at work. Besides, the Technology Acceptance Model hypothesizes a direct link between perceived usefulness and perceived ease of use. With two systems offering the same features, a user will find more useful the one that he finds easier to use (Dillon and Morris, on 1996).
Authored by: chathuri
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TAM Model
Technology acceptance model

 
 


Based on the theo...
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Tuesday, Aug 20, 2019
Posted on: #iteachmsu
Tuesday, Aug 20, 2019
TAM Model 2
Technology acceptance model

 
 


Based on the theory of reasoned Action, Davis ( 1986 ) developed the Technology Acceptance Model which deals more specifically with the prediction of the acceptability of an information system. The purpose of this model is to predict the acceptability of a tool and to identify the modifications which must be brought to the system in order to make it acceptable to users. This model suggests that the acceptability of an information system is determined by two main factors: perceived usefulness and perceived ease of use.
Perceived usefulness is defined as being the degree to which a person believes that the use of a system will improve his performance. Perceived ease of use refers to the degree to which a person believes that the use of a system will be effortless. Several factorial analyses demonstrated that perceived usefulness and perceived ease of use can be considered as two different dimensions (Hauser et Shugan, 1980 ; Larcker et Lessig, 1980 ; Swanson, 1987).
As demonstrated in the theory of reasoned Action, the Technology Acceptance Model postulates that the use of an information system is determined by the behavioral intention, but on the other hand, that the behavioral intention is determined by the person’s attitude towards the use of the system and also by his perception of its utility. According to Davis, the attitude of an individual is not the only factor that determines his use of a system, but is also based on the impact which it may have on his performance. Therefore, even if an employee does not welcome an information system, the probability that he will use it is high if he perceives that the system will improve his performance at work. Besides, the Technology Acceptance Model hypothesizes a direct link between perceived usefulness and perceived ease of use. With two systems offering the same features, a user will find more useful the one that he finds easier to use (Dillon and Morris, on 1996).
Authored by: chathuri
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TAM Model 2
Technology acceptance model

 
 


Based on the theo...
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Tuesday, Aug 20, 2019
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Tuesday, Jul 29, 2025
By Shravya: Tips for using a collaboration software tool -- edited
When project managing a distributed team in a variety of locations, a collaboration software (or project management) tool is an effective way to keep everyone on the same page and all of your project information in one place. However, using a great tool doesn’t magically make collaboration happen. Here are 10 best practices when using a collaboration software tool:

Share proactively - Assign team members to the tasks they need to be aware of and @mention them in the comments, so they receive alerts when the ball is in their court.
Put every project into your collaboration project management tool - Use your tool as a single source of all project-related materials and notes. This will make the material easy to find for everyone, no matter when they joined the project.
Create water cooler channels - Creating channels in your communication tools where team members can discuss non-work related topics allows them to get to know each other and be social even from afar.
Celebrate small wins - Collaboration tools are a great place to share victories, no matter how big or small. Even a short message can go a long way.
Balance the load - You can’t collaborate well if you’re overloaded with work. Use your tool’s visibility and resource management features to ensure project tasks are balanced among your team members.
Authored by: Vijaya
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Tuesday, Sep 15, 2020
Poor Listening Skills
Do you zone out during long business meetings? Did your husband forget to pick up your child at baseball practice, even though you called to remind him on his way home? Problems with attention result in poor listening skills in many adults with ADHD, leading to a lot of missed appointments and misunderstandings.
 
Link test  :https://www.bigcommerce.com/ecommerce-answers/what-is-an-alt-tag-and-how-does-it-impact-seo/
 
 
Posted by: Chathuri Super admin..
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Tuesday, Oct 13, 2020
Visual and Environmental Prompts:
Use behavioral and environmental prompts to increase desired classroom behaviors. For example, pictorial prompts of students attending in class serve as a reminder of the teacher’s expectations for learning and behavior. Electronic visual aids such as interactive whiteboards and document cameras are helpful for capturing the attention of students with ADHD (Piffner, 2011). 
 
https://www.cliffsnotes.com/study-guides/principles-of-management/the-evolution-of-management-thought/behavioral-management-theory
 
Additionally, the use of tablets and computers may engage students more fully in learning activities.
Priming Procedure: Prime the student before an assignment or lesson byreviewing a list of student-identified privileges or reinforcements that can beearned following a specified work period.
Proximity Control: Teacher proximity is highly effective for helping studentswith ADHD maintain attention. For example, the teacher may move closer to thestudent when giving directions and monitoring seatwork.
Timers: Set a timer to indicate how much time remains in the lesson or workperiod. The timer should be clearly visible so students can check remaining timeand monitor their progress.
 
Wristwatch or Smartphone: Teach the student to use a wristwatch orsmartphone to manage time when completing assigned work. Many watches andsmartphones have built-in timers that can be programmed to beep at set intervals.
Music: Play different levels and tempos of music to help students understand theactivity level appropriate for particular lessons. For example, using quiet classicalmusic for individual learning activities helps block distractions and creates a calmclassroom environment (U.S. Department of Education, 2006).
Children with ADHD require specific and frequent feedback and/or reinforcementimmediately following the demonstration of desired behaviors. When students arelearning new behaviors, it is generally important to reinforce close approximations firstas a way to shape behavior. Once a behavior is established, the frequency ofreinforcement can be gradually decreased. Students with ADHD tend to quickly loseinterest with repetition, so a variety of easy-to-implement reinforcers should beconsidered.Praise, Praise, Praise: Attentiveness and appropriate classroom behavior areprerequisites for learning; therefore, interventions that promote these behaviorsshould be an integral part of the teaching process for all students. When teachersare attentive to positive behavior and specifically praise students for thesebehaviors, they can engage students before their attention drifts while highlightingdesired behavior (U.S. Department of Education, 2006).
Authored by: Piffner, 2011
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Tuesday, Oct 15, 2019
Careers for iGen'ers - You Need Either Skills or Education: Test article
Careers for iGen'ers - You Need Either Skills or Education
If you are iGen and looking for a career, please pick a major in fields where there will be plenty of jobs and avoid fields where the jobs are limited. Unless of course you are so different and truly one of a kind like: Michael Jordan, Prince, The Beatles, Albert Einstein, Bill Gates, Elon Musk, Kim Kardashian (just kidding).
You have two choices - pick a trade or get the right college education. Low skilled jobs will continue to disappear and you can not raise a family on the income from a low skilled job. You either need skills or education.
Healthcare and high tech are the booming fields now and that will continue for decades.
Thus careers in science, engineering, software, and medicine are a good choice.
There won't be many jobs for people who major in English, history, philosophy etc. Sorry.
If you want help choosing a new career, or making those big career decisions, check out my career counseling services.
Electrical Engineering and Software Engineering look really good. As does nursing, and being a family doctor.
Civil Engineering offers very few jobs since we are not building a lot of bridges and buildings. So avoid that.
Automotive engineering is tough. Not many US jobs except in the electric car field.
Jobs that must be done in person such as plumbers, electricians, barbers, beauticians, should still be in demand, although lower paying than jobs requiring a college education. The trades are more stable than many other careers.
Sales jobs will continue to shrink. Retails sales jobs are disappearing as shopping malls close and as Amazon takes over the world. Sales people are usually just middlemen. Who needs them? Sorry... However, sales people that do business development and find new customers are a different story. But the days of being a shoe salesman in a mall store are gone.
Business development and marketing are still good fields, but will see some unexpected changes.
The auto mechanic field is going to go through interesting changes with the growth of electric vehicles and self driving vehicles. EV's have less moving parts and fewer fluids to replace, but they still need tire changes.
Taxi driver jobs and truck driver jobs will start to experience less demand as automated vehicles take over. However, as of 2018, the demand for truck drivers is booming.
As automated electric vehicles take over, the need for individuals to own a car will be reduced. It will become more simple, less expensive, and more efficient to just walk outside, call up an app, have a driver-less Uber pick you up and take you to wherever you want to go. As long as a car can show up in 5 minutes or so, that will be the way to go. Owning your own car is not efficient, nor a good investment. Cars sit around doing nothing for 98% of their existence. They take up space, they consume your money on insurance and repairs even while they are just sitting doing nothing. How this will affect jobs, careers and the workplace will be interesting, and iGen'ers will be the first to experience this.
Space flight related jobs will pick up as we focus on getting people to the moon, Mars, and space stations.
Geology jobs, especially related to finding minerals on other planets should see a rise in demand.
Virtual Reality related jobs (whatever those are?) will pick up as VR technology becomes ubiquitous. Probably creating VR experiences will be popular.
The generation after the iGen'ers will be the ones who grow up thinking virtual reality is normal.
 
 
Authored by: Chathuri
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Friday, Aug 4, 2023
An Overview of the Syllabus and its Role at MSU
What a syllabus is
A syllabus is a synecdoche for a course of study—a part of the curricular experience that represents the whole. They are often the very first course texts our students encounter and, accordingly, they frame and preface learning in powerful ways. On one hand, they communicate practical and structural details—where and when a course meets, what to read, and how to contact an instructor. But they also express intellectual and discipline-specific expectations. 
As a special genre of educational texts, syllabi have taken various forms and played various roles over many centuries. In the 17th century ‘syllabus’ was synonymous with ‘table’ or ‘index.’ They served as a structural preview for manuscripts or a list of speakers and topics for a lecture series—they were a means of organizing texts, ideas, and experience. Although that core function remains, post-secondary syllabi have expanded significantly in volume and purview over the past forty years. 
Posted by: Super Admin
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