We found 107 results that contain "tech"
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The relationship between science and technology
Science, technology and innovation each represent a successively larger category of activities which are highly interdependent but distinct. Science contributes to technology in at least six ways: (1) new knowledge which serves as a direct source of ideas for new technological possibilities; (2) source of tools and techniques for more efficient engineering design and a knowledge base for evaluation of feasibility of designs; (3) research instrumentation, laboratory techniques and analytical methods used in research that eventually find their way into design or industrial practices, often through intermediate disciplines; (4) practice of research as a source for development and assimilation of new human skills and capabilities eventually useful for technology; (5) creation of a knowledge base that becomes increasingly important in the assessment of technology in terms of its wider social and environmental impacts; (6) knowledge base that enables more efficient strategies of applied research, development, and refinement of new technologies.
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Greg Thomsan

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Develop and actively communicate your course-level generative AI policy
1. Consider how AI technology might compel you to revise your course assignments, quizzes, and tests to avoid encouraging unethical or dishonest use of generative AI. 2. Develop and integrate a generative AI policy throughout the course resources:
Provide clear definitions, expectations, and repercussions of what will happen if students violate the policy.
Explain the standards of academic integrity in the course, especially as related to use of AI technologies, and review the Integrity of Scholarship and Grades Policy.
Be clear about what types of AI are acceptable and what versions of the technology students can use or not use.
Put this policy into D2L and any assignment instructions consistently.
3. Discuss these expectations when talking about course policies at the beginning of the course and remind students about them as you discuss course assignments:
Take time to explain to students the pros and cons of generative AI technologies relative to your course.
Explain the development of your policy and make clear the values, ethics, and philosophies underpinning its development.
Explain the repercussions of not following the course policy and submit an Academic Dishonesty Report if needed.
4. If you want to integrate AI in the classroom as an allowed or required resource:
Consult with MSU IT guidance about recommendations for use and adoption of generative AI technology, including guidelines for keeping you and your data safe.
Determine if MSU already has access to the tools you desire for free, and if not available through MSU, consider the cost and availability of the resources you will allow or require, and go through MSU's procurement process.
If you want to require students to use an AI technology that comes with a cost, put the resource into the scheduling system as you would a textbook, so students know that is an anticipated cost to them.
Provide clear definitions, expectations, and repercussions of what will happen if students violate the policy.
Explain the standards of academic integrity in the course, especially as related to use of AI technologies, and review the Integrity of Scholarship and Grades Policy.
Be clear about what types of AI are acceptable and what versions of the technology students can use or not use.
Put this policy into D2L and any assignment instructions consistently.
3. Discuss these expectations when talking about course policies at the beginning of the course and remind students about them as you discuss course assignments:
Take time to explain to students the pros and cons of generative AI technologies relative to your course.
Explain the development of your policy and make clear the values, ethics, and philosophies underpinning its development.
Explain the repercussions of not following the course policy and submit an Academic Dishonesty Report if needed.
4. If you want to integrate AI in the classroom as an allowed or required resource:
Consult with MSU IT guidance about recommendations for use and adoption of generative AI technology, including guidelines for keeping you and your data safe.
Determine if MSU already has access to the tools you desire for free, and if not available through MSU, consider the cost and availability of the resources you will allow or require, and go through MSU's procurement process.
If you want to require students to use an AI technology that comes with a cost, put the resource into the scheduling system as you would a textbook, so students know that is an anticipated cost to them.
Authored by:
Super admin user

Posted on: #iteachmsu
Development Tools
MSU IT offers a number of valuable tools and services that can help you create an experience that facilitates student success regardless of bandwidth, time zones, or class size. To make an appointment with an instructional technologist, fill out the appointment form located at https://tech.msu.edu/service-catalog/teaching/instructional-design-development/ or e-mail the MSU IT Service Desk at ithelp@msu.edu and request a consultation with Instructional Technology and Development. If you prefer the phone, you can also contact them at (517)432-6200.
Authored by:
Berry, R. W. (2009). Meeting the challenges of teaching l...

Posted on: #iteachmsu

Development Tools
MSU IT offers a number of valuable tools and&nb...
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Friday, Sep 11, 2020
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Digital Education
K-12 combines technology with education to create high quality and customised learning syllabus for the students from kindergarten to 12th class. K-12 powered online schools are slowly gaining acceptance as it creates a beautiful blend between traditional education with modern technology and tools for digital learning.
K-12 combines technology with education to create high quality and customised learning syllabus for the students from kindergarten to 12th class. K-12 powered online schools are slowly gaining acceptance as it creates a beautiful blend between traditional education with modern technology and tools for digital learning.
K-12 combines technology with education to create high quality and customised learning syllabus for the students from kindergarten to 12th class. K-12 powered online schools are slowly gaining acceptance as it creates a beautiful blend between traditional education with modern technology and tools for digital learning.
Authored by:
Divya Sawant

Posted on: #iteachmsu

Digital Education
K-12 combines technology with education to create high quality and ...
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Wednesday, Dec 23, 2020
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NAVIGATING CONTEXT
Fundamental concepts in nanoscience and nanotechnology- New technology- new
Fundamental concepts in nanoscience and nanotechnology- New technology
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Authored by:
Chathuri hewapathirana
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Fundamental concepts in nanoscience and nanotechnology- New technology- new
Fundamental concepts in nanoscience and nanotechnology- New technol...
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NAVIGATING CONTEXT
Tuesday, Oct 22, 2019
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PEDAGOGICAL DESIGN
WHAT IS TECHNOLOGY – MEANING OF TECHNOLOGY AND ITS USE
WHAT IS TECHNOLOGY – MEANING OF TECHNOLOGY AND ITS USE
WHAT IS TECHNOLOGY – MEANING OF TECHNOLOGY AND ITS USE
testing
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WHAT IS TECHNOLOGY – MEANING OF TECHNOLOGY AND ITS USE
testing
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Authored by:
chathuri
Posted on: #iteachmsu
WHAT IS TECHNOLOGY – MEANING OF TECHNOLOGY AND ITS USE
WHAT IS TECHNOLOGY – MEANING OF TECHNOLOGY AND ITS USE
WHAT...
WHAT...
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PEDAGOGICAL DESIGN
Friday, Sep 13, 2019
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PEDAGOGICAL DESIGN
TAM Model
Technology acceptance model
Based on the theory of reasoned Action, Davis ( 1986 ) developed the Technology Acceptance Model which deals more specifically with the prediction of the acceptability of an information system. The purpose of this model is to predict the acceptability of a tool and to identify the modifications which must be brought to the system in order to make it acceptable to users. This model suggests that the acceptability of an information system is determined by two main factors: perceived usefulness and perceived ease of use.
Perceived usefulness is defined as being the degree to which a person believes that the use of a system will improve his performance. Perceived ease of use refers to the degree to which a person believes that the use of a system will be effortless. Several factorial analyses demonstrated that perceived usefulness and perceived ease of use can be considered as two different dimensions (Hauser et Shugan, 1980 ; Larcker et Lessig, 1980 ; Swanson, 1987).
As demonstrated in the theory of reasoned Action, the Technology Acceptance Model postulates that the use of an information system is determined by the behavioral intention, but on the other hand, that the behavioral intention is determined by the person’s attitude towards the use of the system and also by his perception of its utility. According to Davis, the attitude of an individual is not the only factor that determines his use of a system, but is also based on the impact which it may have on his performance. Therefore, even if an employee does not welcome an information system, the probability that he will use it is high if he perceives that the system will improve his performance at work. Besides, the Technology Acceptance Model hypothesizes a direct link between perceived usefulness and perceived ease of use. With two systems offering the same features, a user will find more useful the one that he finds easier to use (Dillon and Morris, on 1996).
Based on the theory of reasoned Action, Davis ( 1986 ) developed the Technology Acceptance Model which deals more specifically with the prediction of the acceptability of an information system. The purpose of this model is to predict the acceptability of a tool and to identify the modifications which must be brought to the system in order to make it acceptable to users. This model suggests that the acceptability of an information system is determined by two main factors: perceived usefulness and perceived ease of use.
Perceived usefulness is defined as being the degree to which a person believes that the use of a system will improve his performance. Perceived ease of use refers to the degree to which a person believes that the use of a system will be effortless. Several factorial analyses demonstrated that perceived usefulness and perceived ease of use can be considered as two different dimensions (Hauser et Shugan, 1980 ; Larcker et Lessig, 1980 ; Swanson, 1987).
As demonstrated in the theory of reasoned Action, the Technology Acceptance Model postulates that the use of an information system is determined by the behavioral intention, but on the other hand, that the behavioral intention is determined by the person’s attitude towards the use of the system and also by his perception of its utility. According to Davis, the attitude of an individual is not the only factor that determines his use of a system, but is also based on the impact which it may have on his performance. Therefore, even if an employee does not welcome an information system, the probability that he will use it is high if he perceives that the system will improve his performance at work. Besides, the Technology Acceptance Model hypothesizes a direct link between perceived usefulness and perceived ease of use. With two systems offering the same features, a user will find more useful the one that he finds easier to use (Dillon and Morris, on 1996).
Authored by:
chathuri

Posted on: #iteachmsu

TAM Model
Technology acceptance model
Based on the theo...
Based on the theo...
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PEDAGOGICAL DESIGN
Tuesday, Aug 20, 2019
Posted on: #iteachmsu
PEDAGOGICAL DESIGN
TAM Model 2
Technology acceptance model
Based on the theory of reasoned Action, Davis ( 1986 ) developed the Technology Acceptance Model which deals more specifically with the prediction of the acceptability of an information system. The purpose of this model is to predict the acceptability of a tool and to identify the modifications which must be brought to the system in order to make it acceptable to users. This model suggests that the acceptability of an information system is determined by two main factors: perceived usefulness and perceived ease of use.
Perceived usefulness is defined as being the degree to which a person believes that the use of a system will improve his performance. Perceived ease of use refers to the degree to which a person believes that the use of a system will be effortless. Several factorial analyses demonstrated that perceived usefulness and perceived ease of use can be considered as two different dimensions (Hauser et Shugan, 1980 ; Larcker et Lessig, 1980 ; Swanson, 1987).
As demonstrated in the theory of reasoned Action, the Technology Acceptance Model postulates that the use of an information system is determined by the behavioral intention, but on the other hand, that the behavioral intention is determined by the person’s attitude towards the use of the system and also by his perception of its utility. According to Davis, the attitude of an individual is not the only factor that determines his use of a system, but is also based on the impact which it may have on his performance. Therefore, even if an employee does not welcome an information system, the probability that he will use it is high if he perceives that the system will improve his performance at work. Besides, the Technology Acceptance Model hypothesizes a direct link between perceived usefulness and perceived ease of use. With two systems offering the same features, a user will find more useful the one that he finds easier to use (Dillon and Morris, on 1996).
Based on the theory of reasoned Action, Davis ( 1986 ) developed the Technology Acceptance Model which deals more specifically with the prediction of the acceptability of an information system. The purpose of this model is to predict the acceptability of a tool and to identify the modifications which must be brought to the system in order to make it acceptable to users. This model suggests that the acceptability of an information system is determined by two main factors: perceived usefulness and perceived ease of use.
Perceived usefulness is defined as being the degree to which a person believes that the use of a system will improve his performance. Perceived ease of use refers to the degree to which a person believes that the use of a system will be effortless. Several factorial analyses demonstrated that perceived usefulness and perceived ease of use can be considered as two different dimensions (Hauser et Shugan, 1980 ; Larcker et Lessig, 1980 ; Swanson, 1987).
As demonstrated in the theory of reasoned Action, the Technology Acceptance Model postulates that the use of an information system is determined by the behavioral intention, but on the other hand, that the behavioral intention is determined by the person’s attitude towards the use of the system and also by his perception of its utility. According to Davis, the attitude of an individual is not the only factor that determines his use of a system, but is also based on the impact which it may have on his performance. Therefore, even if an employee does not welcome an information system, the probability that he will use it is high if he perceives that the system will improve his performance at work. Besides, the Technology Acceptance Model hypothesizes a direct link between perceived usefulness and perceived ease of use. With two systems offering the same features, a user will find more useful the one that he finds easier to use (Dillon and Morris, on 1996).
Authored by:
chathuri

Posted on: #iteachmsu

TAM Model 2
Technology acceptance model
Based on the theo...
Based on the theo...
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PEDAGOGICAL DESIGN
Tuesday, Aug 20, 2019