We found 79 results that contain "test data"
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Teaching and Learning in Early Childhood Education and Care
Early education ensures free, integral and harmonious development of the child's personality, according to his rhythm and needs. The education provided has to ensure the differentiated stimulation of children, aiming the intellectual, emotional, social and physical development of each child and targeting to achieve the following results of early education (from birth to 6/7 years old):
The free, integral and harmonious development of the child's personality, according to his own pace and general needs, supporting his autonomous and creative training.
Development of the capacity to interact with other children, with adults and with the environment to acquire new knowledge, skills, attitudes and behaviours; encouraging exploration, exercises, tests and experiments, as autonomous learning experiences.
The discovery, by each child, of his/her own identity and autonomy and the development of a positive self-image.
Supporting the child in the acquisition of knowledge, abilities, skills and attitudes required for his school entry and throughout life.
All activities with young children should respect child's right to play - viewed as a form of activity, method, procedure and means of achieving educational approaches at early ages, as well as a method of stimulating the capacity and creativity of the child, as a right of him and as an opening to freedom to choose, according to his/her own needs.
The free, integral and harmonious development of the child's personality, according to his own pace and general needs, supporting his autonomous and creative training.
Development of the capacity to interact with other children, with adults and with the environment to acquire new knowledge, skills, attitudes and behaviours; encouraging exploration, exercises, tests and experiments, as autonomous learning experiences.
The discovery, by each child, of his/her own identity and autonomy and the development of a positive self-image.
Supporting the child in the acquisition of knowledge, abilities, skills and attitudes required for his school entry and throughout life.
All activities with young children should respect child's right to play - viewed as a form of activity, method, procedure and means of achieving educational approaches at early ages, as well as a method of stimulating the capacity and creativity of the child, as a right of him and as an opening to freedom to choose, according to his/her own needs.
Posted by:
Chathuri Hewapathirana

Posted on: #iteachmsu
PEDAGOGICAL DESIGN
Organizations can successfully manage change—and make sure the changes stick. BCG explains the impact of the Change Delta
They were wrong. It soon became obvious that employees, less than engaged, were more likely to roll their eyes than roll up their sleeves when the new change requirements were explained to them. "Change fatigue" was ubiquitous. After all, the current effort was just the latest in a long string of change efforts—few of which had succeeded.
Even more worrisome: proof of resistance was everywhere, confidence in the company's senior management was low, and there was little clarity concerning the factors by which employees were measured. Long story short: the changes went nowhere fast. In that respect, the energy company was no different from the myriads of other organizations that fail to do a proper job of delivering transformational changes.
Today, the company's story is quite different. The targeted savings have been achieved—and are being sustained. Many of the company's functions are cost-effective, thanks largely to motivated in-house teams of line managers. The key initiatives are explicitly defined and owned, and managers know which milestones the organization must achieve and when, as well as which course corrections they must make if a milestone is likely to be missed.
Ref
Testing article
Even more worrisome: proof of resistance was everywhere, confidence in the company's senior management was low, and there was little clarity concerning the factors by which employees were measured. Long story short: the changes went nowhere fast. In that respect, the energy company was no different from the myriads of other organizations that fail to do a proper job of delivering transformational changes.
Today, the company's story is quite different. The targeted savings have been achieved—and are being sustained. Many of the company's functions are cost-effective, thanks largely to motivated in-house teams of line managers. The key initiatives are explicitly defined and owned, and managers know which milestones the organization must achieve and when, as well as which course corrections they must make if a milestone is likely to be missed.
Ref
Testing article
Authored by:
Chathuri
Posted on: #iteachmsu
Organizations can successfully manage change—and make sure the changes stick. BCG explains the impact of the Change Delta
They were wrong. It soon became obvious that employees, less than e...
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PEDAGOGICAL DESIGN
Saturday, Sep 14, 2019
Posted on: #iteachmsu
Why do we use it?
What is Lorem Ipsum?
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
Why do we use it?
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy. Various versions have evolved over the years, sometimes by accident, sometimes on purpose (injected humour and the like).
Task
assignee
Time
Test 1
Tets 2
Video : URL: https://www.lipsum.com/
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
Why do we use it?
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy. Various versions have evolved over the years, sometimes by accident, sometimes on purpose (injected humour and the like).
Task
assignee
Time
Test 1
Tets 2
Video : URL: https://www.lipsum.com/
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Article 7

Posted on: #iteachmsu

Why do we use it?
What is Lorem Ipsum?
Lorem Ipsum is simply dummy text of the p...
Lorem Ipsum is simply dummy text of the p...
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Thursday, Nov 23, 2023
Posted on: What are the 12 Agile Principles?
DISCIPLINARY CONTENT
The Agile Alliance defines 12 lightness principles for those who need to attain agility: Our highes
Edited: The Agile Alliance defines 12 lightness principles for those who need to attain agility:
Our highest priority is to satisfy the client through early and continuous delivery of valuable computer software.
Welcome dynamic necessities, even late in development. Agile Processes harness modification for the customer’s competitive advantage.
Deliver operating computer software often, from a pair of weeks to a couple of months, with a preference to the shorter timescale.
Business individuals and developers should work along daily throughout the project.
The build comes around actuated people. offer them the setting and support they have, and trust them to urge the task done.
the foremost economical and effective methodology of conveyancing info to and among a development team is face-to-face speech.
Working with computer software is the primary life of progress.
Agile processes promote property development. The sponsors, developers, and users will be able to maintain a relentless pace indefinitely.
Continuous attention to technical excellence and smart style enhances nimbleness.
Simplicity—the art of maximizing the number of work not done—is essential.
the most effective architectures, necessities, and styles emerge from self–organizing groups.
At regular intervals, the team reflects on a way to become simpler, then tunes and adjusts its behavior consequently.
Our highest priority is to satisfy the client through early and continuous delivery of valuable computer software.
Welcome dynamic necessities, even late in development. Agile Processes harness modification for the customer’s competitive advantage.
Deliver operating computer software often, from a pair of weeks to a couple of months, with a preference to the shorter timescale.
Business individuals and developers should work along daily throughout the project.
The build comes around actuated people. offer them the setting and support they have, and trust them to urge the task done.
the foremost economical and effective methodology of conveyancing info to and among a development team is face-to-face speech.
Working with computer software is the primary life of progress.
Agile processes promote property development. The sponsors, developers, and users will be able to maintain a relentless pace indefinitely.
Continuous attention to technical excellence and smart style enhances nimbleness.
Simplicity—the art of maximizing the number of work not done—is essential.
the most effective architectures, necessities, and styles emerge from self–organizing groups.
At regular intervals, the team reflects on a way to become simpler, then tunes and adjusts its behavior consequently.
Posted by:
Chathuri Super admin..
Posted on: What are the 12 Agile Principles?
The Agile Alliance defines 12 lightness principles for those who need to attain agility: Our highes
Edited: The Agile Alliance defines 12 lightness principles for thos...
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DISCIPLINARY CONTENT
Tuesday, Jul 29, 2025
Posted on: #iteachmsu
NAVIGATING CONTEXT
Management Theories
Management theories help organizations to focus, communicate, and evolve. Using management theory in the workplace allows leadership to focus on their main goals. When a management style or theory is implemented, it automatically streamlines the top priorities for the organization. Management theory also allows us to better communicate with people we work with which in turn allows us to work more efficiently. By understanding management theory, basic assumptions about management styles and goals can be assumed and can save time during daily interactions and meetings within an organization.
Theories can only reach so far, and management theories are no exception. There is no such thing as a one-size-fits-all management theory. What may work for one organization may not be relevant for another. Therefore, when one theory does not fit a particular situation, it is important to explore the option of developing a new theory that would lead in a new, more applicable direction. While some theories can stand the test of time, other theories may grow to be irrelevant and new theories will develop in their place.
We can find many management theories introduced on :
Scientific Management Theory
Administrative Management Theory
Bureaucratic Management Theory
Human Relations Management Theory
X&Y Management Theory
REF: https://courses.lumenlearning.com/wmopen-organizationalbehavior/chapter/management-theory-and-organizational-behavior/
Theories can only reach so far, and management theories are no exception. There is no such thing as a one-size-fits-all management theory. What may work for one organization may not be relevant for another. Therefore, when one theory does not fit a particular situation, it is important to explore the option of developing a new theory that would lead in a new, more applicable direction. While some theories can stand the test of time, other theories may grow to be irrelevant and new theories will develop in their place.
We can find many management theories introduced on :
Scientific Management Theory
Administrative Management Theory
Bureaucratic Management Theory
Human Relations Management Theory
X&Y Management Theory
REF: https://courses.lumenlearning.com/wmopen-organizationalbehavior/chapter/management-theory-and-organizational-behavior/
Authored by:
Greg

Posted on: #iteachmsu

Management Theories
Management theories help organizations to focus, communicate, and e...
Authored by:
NAVIGATING CONTEXT
Tuesday, Dec 29, 2020
Posted on: #iteachmsu
Organizational Supports for ADHD Students
Primer text from the College of William & Mary.https://education.wm.edu/centers/ttac/documents/packets/adhd.pdfMany students with ADHD have significant difficulties with organization.
They are more likely to respond positively when teachers establish class routines and set procedures and maintain a well-organized learning environment. Clear rules and advanced planning are keys to success for teachers of students with ADHD.The following organizational supports are particularly useful. Students should be taught to use these tools through teacher modeling and guided practice with feedback before being expected to use them more independently.Assignment Notebook: Provide the student with an assignment notebook to helporganize homework and seatwork.Color-Coded Folders: Provide the student with color-coded folders to helporganize assignments for different academic subjects.Homework Partners: Assign the student a partner who can help record
They are more likely to respond positively when teachers establish class routines and set procedures and maintain a well-organized learning environment. Clear rules and advanced planning are keys to success for teachers of students with ADHD.The following organizational supports are particularly useful. Students should be taught to use these tools through teacher modeling and guided practice with feedback before being expected to use them more independently.Assignment Notebook: Provide the student with an assignment notebook to helporganize homework and seatwork.Color-Coded Folders: Provide the student with color-coded folders to helporganize assignments for different academic subjects.Homework Partners: Assign the student a partner who can help record
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Super Admin

Posted on: #iteachmsu

Organizational Supports for ADHD Students
Primer text from the College of William & Mary.https://educatio...
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Wednesday, Aug 23, 2023
Posted on: #iteachmsu
Graphical user interface
graphical user interface:
The graphical user interface (GUI is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicators such as primary notation, instead of text-based user interfaces, typed command labels, or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.
The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones, and smaller household, office, and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games ), or not including flat screens, like volumetric displays.
User interface and interaction design:
Designing the visual composition and temporal behavior of a GUI is an important part of software application programming in the area of human-computer interaction. Its goal is to enhance the efficiency and ease of use for the underlying logical design of a stored program, a design discipline named usability. Methods of user-centered design are used to ensure that the visual language introduced in the design is well-tailored to the tasks.
The visible graphical interface features of an application are sometimes referred to as chrome or GUI (pronounced gooey) Typically, users interact with information by manipulating visual widgets that allow for interactions appropriate to the kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of users.
The graphical user interface (GUI is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicators such as primary notation, instead of text-based user interfaces, typed command labels, or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.
The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones, and smaller household, office, and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games ), or not including flat screens, like volumetric displays.
User interface and interaction design:
Designing the visual composition and temporal behavior of a GUI is an important part of software application programming in the area of human-computer interaction. Its goal is to enhance the efficiency and ease of use for the underlying logical design of a stored program, a design discipline named usability. Methods of user-centered design are used to ensure that the visual language introduced in the design is well-tailored to the tasks.
The visible graphical interface features of an application are sometimes referred to as chrome or GUI (pronounced gooey) Typically, users interact with information by manipulating visual widgets that allow for interactions appropriate to the kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of users.
Authored by:
Rupali

Posted on: #iteachmsu

Graphical user interface
graphical user interface:
The graphical user interface (G...
The graphical user interface (G...
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Wednesday, Jan 27, 2021
Posted on: #iteachmsu
DISCIPLINARY CONTENT
Three Flashes or Below Threshold: Understanding SC 2.3.1
Intent of this Success Criterion
The intent of this Success Criterion is to allow users to access the full content of a site without inducing seizures due to photosensitivity.
Individuals who have photosensitive seizure disorders can have a seizure triggered by content that flashes at certain frequencies for more than a few flashes. People are even more sensitive to red flashing than to other colors, so a special test is provided for saturated red flashing. These guidelines are based on guidelines for the broadcasting industry as adapted for computer screens, where content is viewed from a closer distance (using a larger angle of vision).
Flashing can be caused by the display, the computer rendering the image or by the content being rendered. The author has no control of the first two. They can be addressed by the design and speed of the display and computer. The intent of this criterion is to ensure that flicker that violates the flash thresholds is not caused by the content itself. For example, the content could contain a video clip or animated image of a series of strobe flashes, or close-ups of rapid-fire explosions.
This Success Criterion replaces a much more restrictive criterion in WCAG 1.0 that did not allow any flashing (even of a single pixel) within a broad frequency range (3 to 50 Hz). This Success Criterion is based on existing specifications in use in the UK and by others for television broadcast and has been adapted for computer display viewing. The 1024 x 768 screen is used as the reference screen resolution for the evaluation. The 341 x 256 pixel block represents a 10 degree viewport at a typical viewing distance. (The 10 degree field is taken from the original specifications and represents the central vision portion of the eye, where people are most susceptible to photo stimuli.)
The combined area of flashes occurring concurrently and contiguously means the total area that is actually flashing at the same time. It is calculated by adding up the contiguous area that is flashing simultaneously within any 10 degree angle of view.
Ref: https://www.w3.org/TR/UNDERSTANDING-WCAG20/seizure-does-not-violate.html
The intent of this Success Criterion is to allow users to access the full content of a site without inducing seizures due to photosensitivity.
Individuals who have photosensitive seizure disorders can have a seizure triggered by content that flashes at certain frequencies for more than a few flashes. People are even more sensitive to red flashing than to other colors, so a special test is provided for saturated red flashing. These guidelines are based on guidelines for the broadcasting industry as adapted for computer screens, where content is viewed from a closer distance (using a larger angle of vision).
Flashing can be caused by the display, the computer rendering the image or by the content being rendered. The author has no control of the first two. They can be addressed by the design and speed of the display and computer. The intent of this criterion is to ensure that flicker that violates the flash thresholds is not caused by the content itself. For example, the content could contain a video clip or animated image of a series of strobe flashes, or close-ups of rapid-fire explosions.
This Success Criterion replaces a much more restrictive criterion in WCAG 1.0 that did not allow any flashing (even of a single pixel) within a broad frequency range (3 to 50 Hz). This Success Criterion is based on existing specifications in use in the UK and by others for television broadcast and has been adapted for computer display viewing. The 1024 x 768 screen is used as the reference screen resolution for the evaluation. The 341 x 256 pixel block represents a 10 degree viewport at a typical viewing distance. (The 10 degree field is taken from the original specifications and represents the central vision portion of the eye, where people are most susceptible to photo stimuli.)
The combined area of flashes occurring concurrently and contiguously means the total area that is actually flashing at the same time. It is calculated by adding up the contiguous area that is flashing simultaneously within any 10 degree angle of view.
Ref: https://www.w3.org/TR/UNDERSTANDING-WCAG20/seizure-does-not-violate.html
Authored by:
Understanding WCAG 2.0

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Three Flashes or Below Threshold: Understanding SC 2.3.1
Intent of this Success Criterion
The intent of this Success Criteri...
The intent of this Success Criteri...
Authored by:
DISCIPLINARY CONTENT
Wednesday, Dec 23, 2020