We found 20 results that contain "users"
Posted on: #iteachmsu
PEDAGOGICAL DESIGN
The most widely-used Agile methodologies include:2
The main principles of the Lean methodology include:
Eliminating Waste
Amplifying Learning
Deciding as Late as Possible
Delivering as Fast as Possible
Empowering the Team
Building Integrity In
Seeing the Whole
Lean development eliminates waste by asking users to select only the truly valuable features for a system, prioritize those features, and then work to deliver them in small batches. It relies on rapid and reliable feedback between programmers and customers, emphasizing the speed and efficiency of development workflows. Lean uses the idea of a work product being “pulled” via customer request. It gives decision-making authority to individuals and small teams since this has been proven to be a faster and more efficient method than a hierarchical flow of control. Lean also concentrates on the efficient use of team resources, trying to ensure that everyone is as productive as possible for the maximum amount of time. It strongly recommends that automated unit tests be written at the same time the code is written.
Eliminating Waste
Amplifying Learning
Deciding as Late as Possible
Delivering as Fast as Possible
Empowering the Team
Building Integrity In
Seeing the Whole
Lean development eliminates waste by asking users to select only the truly valuable features for a system, prioritize those features, and then work to deliver them in small batches. It relies on rapid and reliable feedback between programmers and customers, emphasizing the speed and efficiency of development workflows. Lean uses the idea of a work product being “pulled” via customer request. It gives decision-making authority to individuals and small teams since this has been proven to be a faster and more efficient method than a hierarchical flow of control. Lean also concentrates on the efficient use of team resources, trying to ensure that everyone is as productive as possible for the maximum amount of time. It strongly recommends that automated unit tests be written at the same time the code is written.
Authored by:
Chathuri
Posted on: #iteachmsu
The most widely-used Agile methodologies include:2
The main principles of the Lean methodology include:
Eliminating W...
Eliminating W...
Authored by:
PEDAGOGICAL DESIGN
Wednesday, Sep 18, 2019
Posted on: #iteachmsu
DISCIPLINARY CONTENT
Three Flashes or Below Threshold: Understanding SC 2.3.1
Intent of this Success Criterion
The intent of this Success Criterion is to allow users to access the full content of a site without inducing seizures due to photosensitivity.
Individuals who have photosensitive seizure disorders can have a seizure triggered by content that flashes at certain frequencies for more than a few flashes. People are even more sensitive to red flashing than to other colors, so a special test is provided for saturated red flashing. These guidelines are based on guidelines for the broadcasting industry as adapted for computer screens, where content is viewed from a closer distance (using a larger angle of vision).
Flashing can be caused by the display, the computer rendering the image or by the content being rendered. The author has no control of the first two. They can be addressed by the design and speed of the display and computer. The intent of this criterion is to ensure that flicker that violates the flash thresholds is not caused by the content itself. For example, the content could contain a video clip or animated image of a series of strobe flashes, or close-ups of rapid-fire explosions.
This Success Criterion replaces a much more restrictive criterion in WCAG 1.0 that did not allow any flashing (even of a single pixel) within a broad frequency range (3 to 50 Hz). This Success Criterion is based on existing specifications in use in the UK and by others for television broadcast and has been adapted for computer display viewing. The 1024 x 768 screen is used as the reference screen resolution for the evaluation. The 341 x 256 pixel block represents a 10 degree viewport at a typical viewing distance. (The 10 degree field is taken from the original specifications and represents the central vision portion of the eye, where people are most susceptible to photo stimuli.)
The combined area of flashes occurring concurrently and contiguously means the total area that is actually flashing at the same time. It is calculated by adding up the contiguous area that is flashing simultaneously within any 10 degree angle of view.
Ref: https://www.w3.org/TR/UNDERSTANDING-WCAG20/seizure-does-not-violate.html
The intent of this Success Criterion is to allow users to access the full content of a site without inducing seizures due to photosensitivity.
Individuals who have photosensitive seizure disorders can have a seizure triggered by content that flashes at certain frequencies for more than a few flashes. People are even more sensitive to red flashing than to other colors, so a special test is provided for saturated red flashing. These guidelines are based on guidelines for the broadcasting industry as adapted for computer screens, where content is viewed from a closer distance (using a larger angle of vision).
Flashing can be caused by the display, the computer rendering the image or by the content being rendered. The author has no control of the first two. They can be addressed by the design and speed of the display and computer. The intent of this criterion is to ensure that flicker that violates the flash thresholds is not caused by the content itself. For example, the content could contain a video clip or animated image of a series of strobe flashes, or close-ups of rapid-fire explosions.
This Success Criterion replaces a much more restrictive criterion in WCAG 1.0 that did not allow any flashing (even of a single pixel) within a broad frequency range (3 to 50 Hz). This Success Criterion is based on existing specifications in use in the UK and by others for television broadcast and has been adapted for computer display viewing. The 1024 x 768 screen is used as the reference screen resolution for the evaluation. The 341 x 256 pixel block represents a 10 degree viewport at a typical viewing distance. (The 10 degree field is taken from the original specifications and represents the central vision portion of the eye, where people are most susceptible to photo stimuli.)
The combined area of flashes occurring concurrently and contiguously means the total area that is actually flashing at the same time. It is calculated by adding up the contiguous area that is flashing simultaneously within any 10 degree angle of view.
Ref: https://www.w3.org/TR/UNDERSTANDING-WCAG20/seizure-does-not-violate.html
Authored by:
Understanding WCAG 2.0

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Three Flashes or Below Threshold: Understanding SC 2.3.1
Intent of this Success Criterion
The intent of this Success Criteri...
The intent of this Success Criteri...
Authored by:
DISCIPLINARY CONTENT
Wednesday, Dec 23, 2020
Posted on: #iteachmsu
DISCIPLINARY CONTENT
Web Content Accessibility Guidelines (WCAG) 2.2
Web Content Accessibility Guidelines (WCAG) 2.2 defines how to make Web content more accessible to people with disabilities. Accessibility involves a wide range of disabilities, including visual, auditory, physical, speech, cognitive, language, learning, and neurological disabilities. Although these guidelines cover a wide range of issues, they are not able to address the needs of people with all types, degrees, and combinations of disability. These guidelines also make Web content more usable by older individuals with changing abilities due to aging and often improve usability for users in general.
WCAG 2.2 is developed through the W3C process in cooperation with individuals and organizations around the world, with a goal of providing a shared standard for Web content accessibility that meets the needs of individuals, organizations, and governments internationally. WCAG 2.2 builds on WCAG 2.0 [WCAG20] and WCAG 2.1 [WCAG21], which in turn built on WCAG 1.0 [WAI-WEBCONTENT] and is designed to apply broadly to different Web technologies now and in the future, and to be testable with a combination of automated testing and human evaluation. For an introduction to WCAG, see the Web Content Accessibility Guidelines (WCAG) Overview.
Significant challenges were encountered in defining additional criteria to address cognitive, language, and learning disabilities, including a short timeline for development as well as challenges in reaching consensus on testability, implementability, and international considerations of proposals. Work will carry on in this area in future versions of WCAG. We encourage authors to refer to our supplemental guidance on improving inclusion for people with disabilities, including learning and cognitive disabilities, people with low-vision, and more.
Web accessibility depends not only on accessible content but also on accessible Web browsers and other user agents. Authoring tools also have an important role in Web accessibility. For an overview of how these components of Web development and interaction work together, see:
Essential Components of Web Accessibility
User Agent Accessibility Guidelines (UAAG) Overview
Authoring Tool Accessibility Guidelines (ATAG) Overview
Where this document refers to WCAG 2 it is intended to mean any and all versions of WCAG that start with 2.
WCAG 2.2 is developed through the W3C process in cooperation with individuals and organizations around the world, with a goal of providing a shared standard for Web content accessibility that meets the needs of individuals, organizations, and governments internationally. WCAG 2.2 builds on WCAG 2.0 [WCAG20] and WCAG 2.1 [WCAG21], which in turn built on WCAG 1.0 [WAI-WEBCONTENT] and is designed to apply broadly to different Web technologies now and in the future, and to be testable with a combination of automated testing and human evaluation. For an introduction to WCAG, see the Web Content Accessibility Guidelines (WCAG) Overview.
Significant challenges were encountered in defining additional criteria to address cognitive, language, and learning disabilities, including a short timeline for development as well as challenges in reaching consensus on testability, implementability, and international considerations of proposals. Work will carry on in this area in future versions of WCAG. We encourage authors to refer to our supplemental guidance on improving inclusion for people with disabilities, including learning and cognitive disabilities, people with low-vision, and more.
Web accessibility depends not only on accessible content but also on accessible Web browsers and other user agents. Authoring tools also have an important role in Web accessibility. For an overview of how these components of Web development and interaction work together, see:
Essential Components of Web Accessibility
User Agent Accessibility Guidelines (UAAG) Overview
Authoring Tool Accessibility Guidelines (ATAG) Overview
Where this document refers to WCAG 2 it is intended to mean any and all versions of WCAG that start with 2.
Authored by:
Vijaya

Posted on: #iteachmsu

Web Content Accessibility Guidelines (WCAG) 2.2
Web Content Accessibility Guidelines (WCAG) 2.2 defines how to make...
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DISCIPLINARY CONTENT
Monday, May 6, 2024
Posted on: What are the 12 Agile Principles?
DISCIPLINARY CONTENT
The Agile Alliance defines 12 lightness principles for those who need to attain agility: Our highes
Edited: The Agile Alliance defines 12 lightness principles for those who need to attain agility:
Our highest priority is to satisfy the client through early and continuous delivery of valuable computer software.
Welcome dynamic necessities, even late in development. Agile Processes harness modification for the customer’s competitive advantage.
Deliver operating computer software often, from a pair of weeks to a couple of months, with a preference to the shorter timescale.
Business individuals and developers should work along daily throughout the project.
The build comes around actuated people. offer them the setting and support they have, and trust them to urge the task done.
the foremost economical and effective methodology of conveyancing info to and among a development team is face-to-face speech.
Working with computer software is the primary life of progress.
Agile processes promote property development. The sponsors, developers, and users will be able to maintain a relentless pace indefinitely.
Continuous attention to technical excellence and smart style enhances nimbleness.
Simplicity—the art of maximizing the number of work not done—is essential.
the most effective architectures, necessities, and styles emerge from self–organizing groups.
At regular intervals, the team reflects on a way to become simpler, then tunes and adjusts its behavior consequently.
Our highest priority is to satisfy the client through early and continuous delivery of valuable computer software.
Welcome dynamic necessities, even late in development. Agile Processes harness modification for the customer’s competitive advantage.
Deliver operating computer software often, from a pair of weeks to a couple of months, with a preference to the shorter timescale.
Business individuals and developers should work along daily throughout the project.
The build comes around actuated people. offer them the setting and support they have, and trust them to urge the task done.
the foremost economical and effective methodology of conveyancing info to and among a development team is face-to-face speech.
Working with computer software is the primary life of progress.
Agile processes promote property development. The sponsors, developers, and users will be able to maintain a relentless pace indefinitely.
Continuous attention to technical excellence and smart style enhances nimbleness.
Simplicity—the art of maximizing the number of work not done—is essential.
the most effective architectures, necessities, and styles emerge from self–organizing groups.
At regular intervals, the team reflects on a way to become simpler, then tunes and adjusts its behavior consequently.
Posted by:
Chathuri Super admin..
Posted on: What are the 12 Agile Principles?
The Agile Alliance defines 12 lightness principles for those who need to attain agility: Our highes
Edited: The Agile Alliance defines 12 lightness principles for thos...
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DISCIPLINARY CONTENT
Tuesday, Jul 29, 2025
Posted on: #iteachmsu
What is Attention Deficit Hyperactivity Disorder? - ADDED
Article by 935 user in other user's group
Posted by:
Vijayalaxmi Vishavnathkam Santosh Mali

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What is Attention Deficit Hyperactivity Disorder? - ADDED
Article by 935 user in other user's group
Posted by:
Friday, Aug 4, 2023
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ADHD and School interventions - ADDED
Article by 935 user in his own created group
Posted by:
Vijayalaxmi Vishavnathkam Santosh Mali

Posted on: #iteachmsu

ADHD and School interventions - ADDED
Article by 935 user in his own created group
Posted by:
Friday, Aug 4, 2023
Posted on: #iteachmsu
Develop and actively communicate your course-level generative AI policy
1. Consider how AI technology might compel you to revise your course assignments, quizzes, and tests to avoid encouraging unethical or dishonest use of generative AI. 2. Develop and integrate a generative AI policy throughout the course resources:
Provide clear definitions, expectations, and repercussions of what will happen if students violate the policy.
Explain the standards of academic integrity in the course, especially as related to use of AI technologies, and review the Integrity of Scholarship and Grades Policy.
Be clear about what types of AI are acceptable and what versions of the technology students can use or not use.
Put this policy into D2L and any assignment instructions consistently.
3. Discuss these expectations when talking about course policies at the beginning of the course and remind students about them as you discuss course assignments:
Take time to explain to students the pros and cons of generative AI technologies relative to your course.
Explain the development of your policy and make clear the values, ethics, and philosophies underpinning its development.
Explain the repercussions of not following the course policy and submit an Academic Dishonesty Report if needed.
4. If you want to integrate AI in the classroom as an allowed or required resource:
Consult with MSU IT guidance about recommendations for use and adoption of generative AI technology, including guidelines for keeping you and your data safe.
Determine if MSU already has access to the tools you desire for free, and if not available through MSU, consider the cost and availability of the resources you will allow or require, and go through MSU's procurement process.
If you want to require students to use an AI technology that comes with a cost, put the resource into the scheduling system as you would a textbook, so students know that is an anticipated cost to them.
Provide clear definitions, expectations, and repercussions of what will happen if students violate the policy.
Explain the standards of academic integrity in the course, especially as related to use of AI technologies, and review the Integrity of Scholarship and Grades Policy.
Be clear about what types of AI are acceptable and what versions of the technology students can use or not use.
Put this policy into D2L and any assignment instructions consistently.
3. Discuss these expectations when talking about course policies at the beginning of the course and remind students about them as you discuss course assignments:
Take time to explain to students the pros and cons of generative AI technologies relative to your course.
Explain the development of your policy and make clear the values, ethics, and philosophies underpinning its development.
Explain the repercussions of not following the course policy and submit an Academic Dishonesty Report if needed.
4. If you want to integrate AI in the classroom as an allowed or required resource:
Consult with MSU IT guidance about recommendations for use and adoption of generative AI technology, including guidelines for keeping you and your data safe.
Determine if MSU already has access to the tools you desire for free, and if not available through MSU, consider the cost and availability of the resources you will allow or require, and go through MSU's procurement process.
If you want to require students to use an AI technology that comes with a cost, put the resource into the scheduling system as you would a textbook, so students know that is an anticipated cost to them.
Authored by:
Super admin user

Posted on: #iteachmsu
ASSESSING LEARNING
Human computer interaction (HCI)
Introduction
Humans interact with computers in any way the interface between humans and computers is crucial to facilitate this interaction. Desktop applications, internet browsers, handheld computers, ERP, and computer kiosks make use of the prevalent graphical user interfaces (GUI) of today.
Voice user interfaces (VUI) are used for speech recognition and synthesizing systems, and the emerging multi-modal and Graphical user interfaces (GUI) allow humans to engage with embodied character agents in a way that cannot be achieved with other interface paradigms. The growth in the human-computer interaction field has been in the quality of interaction, and indifferent branching in its history. Instead of designing regular interfaces, the different research branches have had a different focus on the concepts of multimodality rather than unimodality, intelligent adaptive interfaces rather than command/action based ones, and finally active rather than passive interfaces.
An important facet of HCI is user satisfaction (or simply End-User Computing Satisfaction). "Because human-computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant.
Humans interact with computers in any way the interface between humans and computers is crucial to facilitate this interaction. Desktop applications, internet browsers, handheld computers, ERP, and computer kiosks make use of the prevalent graphical user interfaces (GUI) of today.
Voice user interfaces (VUI) are used for speech recognition and synthesizing systems, and the emerging multi-modal and Graphical user interfaces (GUI) allow humans to engage with embodied character agents in a way that cannot be achieved with other interface paradigms. The growth in the human-computer interaction field has been in the quality of interaction, and indifferent branching in its history. Instead of designing regular interfaces, the different research branches have had a different focus on the concepts of multimodality rather than unimodality, intelligent adaptive interfaces rather than command/action based ones, and finally active rather than passive interfaces.
An important facet of HCI is user satisfaction (or simply End-User Computing Satisfaction). "Because human-computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant.
Authored by:
Rupali

Posted on: #iteachmsu

Human computer interaction (HCI)
Introduction
Humans interact with computers in any way the interfac...
Humans interact with computers in any way the interfac...
Authored by:
ASSESSING LEARNING
Thursday, Jan 21, 2021