We found 88 results that contain "tes"

Posted on: #iteachmsu
Tuesday, Jan 2, 2024
Five-second testing%
In a five-second test, you present your users with a design and give them five seconds to look at it, then ask them questions. This method can be used to test landing page copy, UI content, and more. You’re testing to see if the information on your page can be quickly absorbed, perceived, or understood.

The questions you ask can range from broad, like “What do you think of the page?” or “What do you remember seeing?” to more specific ones, like “Which of the items are on sale?”.

It’s best to start the test with broad questions to get general feedback and thoughts from your participants, then asking more specific questions to see what information stuck with them.

Preference testing
Preference testing consists of showing research participants two to three versions of your design—in this case, with variations in the content—to get an idea of which they prefer and why. It can help you understand the user’s perception of your content, how it makes them thin
Authored by: Super Admin - R
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Posted on 1: #iteachmsu
Five-second testing%
In a five-second test, you present your users with a design and give them five seconds to look at it, then ask them questions. This method can be used to test landing page copy, UI content, and more. You’re testing to see if the information on your page can be quickly absorbed, perceived, or understood.

The questions you ask can range from broad, like “What do you think of the page?” or “What do you remember seeing?” to more specific ones, like “Which of the items are on sale?”.

It’s best to start the test with broad questions to get general feedback and thoughts from your participants, then asking more specific questions to see what information stuck with them.

Preference testing
Preference testing consists of showing research participants two to three versions of your design—in this case, with variations in the content—to get an idea of which they prefer and why. It can help you understand the user’s perception of your content, how it makes them thin
Authored by: Super Admin - R
Tuesday, Jan 2, 2024
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Posted on: #iteachmsu
Assessing Learning
Tuesday, Jan 30, 2024
Playlist
A class is a user-defined blueprint or prototype from which objects are created. It represents the set of properties or methods that are common to all objects of one type. Using classes, you can create multiple objects with the same behavior instead of writing their code multiple times. This includes classes for objects occurring more than once in your code. In general, class declarations can include these components in order:

Modifiers: A class can be public or have default access (Refer to this for details).
Class name: The class name should begin with the initial letter capitalized by convention.
Superclass (if any): The name of the class’s parent (superclass), if any, preceded by the keyword extends. A class can only extend (subclass) one parent.
Interfaces (if any): A comma-separated list of interfaces implemented by the class, if any, preceded by the keyword implements. A class can implement more than one interface.
Body: The class body is surrounded by braces, { }.
An object is a basic unit of Object-Oriented Programming that represents real-life entities. A typical Java program creates many objects, which as you know, interact by invoking methods. The objects are what perform your code, they are the part of your code visible to the viewer/user. An object mainly consists of:

State: It is represented by the attributes of an object. It also reflects the properties of an object.
Behavior: It is represented by the methods of an object. It also reflects the response of an object to other objects.
Identity: It is a unique name given to an object that enables it to interact with other objects.
Method: A method is a collection of statements that perform some specific task and return the result to the caller. A method can perform some specific task without returning anything. Methods allow us to reuse the code without retyping it, which is why they are considered time savers. In Java, every method must be part of some class, which is different from languages like C, C++, and Python.
Authored by: Super Admin - R
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Posted on 1: #iteachmsu
Playlist
A class is a user-defined blueprint or prototype from which objects are created. It represents the set of properties or methods that are common to all objects of one type. Using classes, you can create multiple objects with the same behavior instead of writing their code multiple times. This includes classes for objects occurring more than once in your code. In general, class declarations can include these components in order:

Modifiers: A class can be public or have default access (Refer to this for details).
Class name: The class name should begin with the initial letter capitalized by convention.
Superclass (if any): The name of the class’s parent (superclass), if any, preceded by the keyword extends. A class can only extend (subclass) one parent.
Interfaces (if any): A comma-separated list of interfaces implemented by the class, if any, preceded by the keyword implements. A class can implement more than one interface.
Body: The class body is surrounded by braces, { }.
An object is a basic unit of Object-Oriented Programming that represents real-life entities. A typical Java program creates many objects, which as you know, interact by invoking methods. The objects are what perform your code, they are the part of your code visible to the viewer/user. An object mainly consists of:

State: It is represented by the attributes of an object. It also reflects the properties of an object.
Behavior: It is represented by the methods of an object. It also reflects the response of an object to other objects.
Identity: It is a unique name given to an object that enables it to interact with other objects.
Method: A method is a collection of statements that perform some specific task and return the result to the caller. A method can perform some specific task without returning anything. Methods allow us to reuse the code without retyping it, which is why they are considered time savers. In Java, every method must be part of some class, which is different from languages like C, C++, and Python.
ASSESSING LEARNING
Authored by: Super Admin - R
Tuesday, Jan 30, 2024
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Posted on: #iteachmsu
Pedagogical Design
Wednesday, Feb 28, 2024
Mobile app compatibility testing
Pick Popular Phones: Figure out which phones most people use and focus on testing your app on those.

Use Fake Phones: You can use computer programs that act like different phones to test your app without needing the actual devices.

Try Real Phones: Test your app on actual phones to make sure everything looks and works right.

Make Sure Everything Fits: Check that your app's design adjusts properly to fit on screens of different sizes. You don't want things to look weird or cut off.

Make Sure It Works Right: Test all the features of your app to make sure they do what they're supposed to on different phones.

Check If It's Fast: See if your app runs smoothly and doesn't drain the phone's battery too quickly, no matter what kind of phone it's on.

Make Sure It Works with Different Phone Systems: Test your app on different versions of Android and iOS to make sure it works on all of them.

Test It with Bad Internet: Try using your app on slow or spotty internet connections to make sure it still works okay.

Check It in Different Languages: Test your app with different languages and writing styles to make sure everything looks right.

Make Sure It's Easy to Use: See if people who aren't familiar with your app can figure out how to use it without any problems.

Make Sure Everyone Can Use It: Check if your app is accessible for people who might have trouble seeing or hearing things on their phones.

Keep Testing as You Make Changes: Every time you update your app, test it again to make sure you didn't accidentally break anything.

Ask People to Try It: Get feedback from real users to see if there are any problems or things that could be better.
Authored by: Rohit 936 Pravinchakra chakramurthy Krishna-dwaipayana Namberuman
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Posted on 1: #iteachmsu
Mobile app compatibility testing
Pick Popular Phones: Figure out which phones most people use and focus on testing your app on those.

Use Fake Phones: You can use computer programs that act like different phones to test your app without needing the actual devices.

Try Real Phones: Test your app on actual phones to make sure everything looks and works right.

Make Sure Everything Fits: Check that your app's design adjusts properly to fit on screens of different sizes. You don't want things to look weird or cut off.

Make Sure It Works Right: Test all the features of your app to make sure they do what they're supposed to on different phones.

Check If It's Fast: See if your app runs smoothly and doesn't drain the phone's battery too quickly, no matter what kind of phone it's on.

Make Sure It Works with Different Phone Systems: Test your app on different versions of Android and iOS to make sure it works on all of them.

Test It with Bad Internet: Try using your app on slow or spotty internet connections to make sure it still works okay.

Check It in Different Languages: Test your app with different languages and writing styles to make sure everything looks right.

Make Sure It's Easy to Use: See if people who aren't familiar with your app can figure out how to use it without any problems.

Make Sure Everyone Can Use It: Check if your app is accessible for people who might have trouble seeing or hearing things on their phones.

Keep Testing as You Make Changes: Every time you update your app, test it again to make sure you didn't accidentally break anything.

Ask People to Try It: Get feedback from real users to see if there are any problems or things that could be better.
PEDAGOGICAL DESIGN
Authored by: Rohit 936 Pravinchakra chakramurthy Krishna-dwaipayana Namberuman
Wednesday, Feb 28, 2024
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Posted on: #iteachmsu
Thursday, Mar 14, 2024
How does generative AI work? -- 935
Generative AI starts with a prompt that could be in the form of a text, an image, a video, a design, musical notes, or any input that the AI system can process. Various AI algorithms then return new content in response to the prompt. Content can include essays, solutions to problems, or realistic fakes created from pictures or audio of a person.

Early versions of generative AI required submitting data via an API or an otherwise complicated process. Developers had to familiarize themselves with special tools and write applications using languages such as Python.

Now, pioneers in generative AI are developing better user experiences that let you describe a request in plain language. After an initial response, you can also customize the results with feedback about the style, tone and other elements you want the generated content to reflect.
Authored by: Vijayalaxmi Vishavnathkam Santosh Mali Mhetre 935
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Posted on 1: #iteachmsu
How does generative AI work? -- 935
Generative AI starts with a prompt that could be in the form of a text, an image, a video, a design, musical notes, or any input that the AI system can process. Various AI algorithms then return new content in response to the prompt. Content can include essays, solutions to problems, or realistic fakes created from pictures or audio of a person.

Early versions of generative AI required submitting data via an API or an otherwise complicated process. Developers had to familiarize themselves with special tools and write applications using languages such as Python.

Now, pioneers in generative AI are developing better user experiences that let you describe a request in plain language. After an initial response, you can also customize the results with feedback about the style, tone and other elements you want the generated content to reflect.
Authored by: Vijayalaxmi Vishavnathkam Santosh Mali Mhetre 935
Thursday, Mar 14, 2024
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Posted on: #iteachmsu
Monday, May 6, 2024
Web Content Accessibility Guidelines (WCAG) 2.2
Web Content Accessibility Guidelines (WCAG) 2.2 defines how to make Web content more accessible to people with disabilities. Accessibility involves a wide range of disabilities, including visual, auditory, physical, speech, cognitive, language, learning, and neurological disabilities. Although these guidelines cover a wide range of issues, they are not able to address the needs of people with all types, degrees, and combinations of disability. These guidelines also make Web content more usable by older individuals with changing abilities due to aging and often improve usability for users in general.

WCAG 2.2 is developed through the W3C process in cooperation with individuals and organizations around the world, with a goal of providing a shared standard for Web content accessibility that meets the needs of individuals, organizations, and governments internationally. WCAG 2.2 builds on WCAG 2.0 [WCAG20] and WCAG 2.1 [WCAG21], which in turn built on WCAG 1.0 [WAI-WEBCONTENT] and is designed to apply broadly to different Web technologies now and in the future, and to be testable with a combination of automated testing and human evaluation. For an introduction to WCAG, see the Web Content Accessibility Guidelines (WCAG) Overview.

Significant challenges were encountered in defining additional criteria to address cognitive, language, and learning disabilities, including a short timeline for development as well as challenges in reaching consensus on testability, implementability, and international considerations of proposals. Work will carry on in this area in future versions of WCAG. We encourage authors to refer to our supplemental guidance on improving inclusion for people with disabilities, including learning and cognitive disabilities, people with low-vision, and more.

Web accessibility depends not only on accessible content but also on accessible Web browsers and other user agents. Authoring tools also have an important role in Web accessibility. For an overview of how these components of Web development and interaction work together, see:

Essential Components of Web Accessibility
User Agent Accessibility Guidelines (UAAG) Overview
Authoring Tool Accessibility Guidelines (ATAG) Overview
Where this document refers to WCAG 2 it is intended to mean any and all versions of WCAG that start with 2.
Authored by: Vijaya
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Posted on 1: #iteachmsu
Web Content Accessibility Guidelines (WCAG) 2.2
Web Content Accessibility Guidelines (WCAG) 2.2 defines how to make Web content more accessible to people with disabilities. Accessibility involves a wide range of disabilities, including visual, auditory, physical, speech, cognitive, language, learning, and neurological disabilities. Although these guidelines cover a wide range of issues, they are not able to address the needs of people with all types, degrees, and combinations of disability. These guidelines also make Web content more usable by older individuals with changing abilities due to aging and often improve usability for users in general.

WCAG 2.2 is developed through the W3C process in cooperation with individuals and organizations around the world, with a goal of providing a shared standard for Web content accessibility that meets the needs of individuals, organizations, and governments internationally. WCAG 2.2 builds on WCAG 2.0 [WCAG20] and WCAG 2.1 [WCAG21], which in turn built on WCAG 1.0 [WAI-WEBCONTENT] and is designed to apply broadly to different Web technologies now and in the future, and to be testable with a combination of automated testing and human evaluation. For an introduction to WCAG, see the Web Content Accessibility Guidelines (WCAG) Overview.

Significant challenges were encountered in defining additional criteria to address cognitive, language, and learning disabilities, including a short timeline for development as well as challenges in reaching consensus on testability, implementability, and international considerations of proposals. Work will carry on in this area in future versions of WCAG. We encourage authors to refer to our supplemental guidance on improving inclusion for people with disabilities, including learning and cognitive disabilities, people with low-vision, and more.

Web accessibility depends not only on accessible content but also on accessible Web browsers and other user agents. Authoring tools also have an important role in Web accessibility. For an overview of how these components of Web development and interaction work together, see:

Essential Components of Web Accessibility
User Agent Accessibility Guidelines (UAAG) Overview
Authoring Tool Accessibility Guidelines (ATAG) Overview
Where this document refers to WCAG 2 it is intended to mean any and all versions of WCAG that start with 2.
Authored by: Vijaya
Monday, May 6, 2024
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Posted on: 9 Proven Time Management Techniques and Tools | USAHS
Pedagogical Design
Monday, Jun 3, 2024
VUCA to BANI: instability as a new paradigm
The World Bank's latest annual report describes the year 2022 as one of "uncertainty", citing a "convergence of crises". Climate change, galloping inflation, disruption of supply chains, military conflicts... Worldwide, 733 million people continue to live without electricity. This figure is still expected to be 670 million by 2030 - 10 million more than the previous estimate.

What if this state of constant world instability and fragility were to become the new normal? Is instability stabilising? The old VUCA (Volatility, Uncertainty, Complexity, Ambiguity) model, long used to describe the volatility of economic markets, no longer seems to adequately describe the current situation. Fragile and often anxiety-provoking, the modern world has become BANI (Brittle, Anxious, Non-Linear, Incomprehensible) - and those stakeholders quickest to adapt will be rewarded.

Cascading and intertwined global crises
The United Nations' Sustainable Development Goal 7 calls for universal access to reliable, sustainable and modern energy services by 2030 . An ambitious target, to say the least, given the many upheavals shaking the world.

Electricity pylon


BANI vs. VUCA: How Leadership Works in the World of Tomorrow
October 24, 2022
How to use the BANI model for your business

The world is on the move. Nothing is the same anymore. The VUCA model, which describes our world today, has had its day. It is being replaced by a new model: BANI. What does BANI mean? And what are the differences to the VUCA world? Barbara Stöttinger, Dean of the WU Executive Academy, explains the BANI model and shows you how you can use it for your business.
Authored by: Admin
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Posted on 1: 9 Proven Time Management Techniques and Tools | USAHS
VUCA to BANI: instability as a new paradigm
The World Bank's latest annual report describes the year 2022 as one of "uncertainty", citing a "convergence of crises". Climate change, galloping inflation, disruption of supply chains, military conflicts... Worldwide, 733 million people continue to live without electricity. This figure is still expected to be 670 million by 2030 - 10 million more than the previous estimate.

What if this state of constant world instability and fragility were to become the new normal? Is instability stabilising? The old VUCA (Volatility, Uncertainty, Complexity, Ambiguity) model, long used to describe the volatility of economic markets, no longer seems to adequately describe the current situation. Fragile and often anxiety-provoking, the modern world has become BANI (Brittle, Anxious, Non-Linear, Incomprehensible) - and those stakeholders quickest to adapt will be rewarded.

Cascading and intertwined global crises
The United Nations' Sustainable Development Goal 7 calls for universal access to reliable, sustainable and modern energy services by 2030 . An ambitious target, to say the least, given the many upheavals shaking the world.

Electricity pylon


BANI vs. VUCA: How Leadership Works in the World of Tomorrow
October 24, 2022
How to use the BANI model for your business

The world is on the move. Nothing is the same anymore. The VUCA model, which describes our world today, has had its day. It is being replaced by a new model: BANI. What does BANI mean? And what are the differences to the VUCA world? Barbara Stöttinger, Dean of the WU Executive Academy, explains the BANI model and shows you how you can use it for your business.
PEDAGOGICAL DESIGN
Authored by: Admin
Monday, Jun 3, 2024
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Posted on: #iteachmsu
Disciplinary Content
Friday, Jul 5, 2024
What is a management system? Edited
Edited -- A management system describes the way in which companies organize themselves in their structures and processes in order to act systematically, ensure smooth processes and achieve planned results Modern management systems usually follow the PDCA cycle of planning, implementation, review and improvement (Plan-Do-Check-Act).

An effective management system is based on and controls structured and optimized processes. Thus, it establishes the systematic and continuous improvement of the organization through clear rules, roles and processes.

Management systems can be used in all areas - depending on where your company operates and what goals are to be achieved. This can be in a specific industry, such as transport and logistics, the automotive industry or healthcare, or even across industries.
Authored by: Vijayalaxmi Vishavnathkam Santosh Mali
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Posted on 1: #iteachmsu
What is a management system? Edited
Edited -- A management system describes the way in which companies organize themselves in their structures and processes in order to act systematically, ensure smooth processes and achieve planned results Modern management systems usually follow the PDCA cycle of planning, implementation, review and improvement (Plan-Do-Check-Act).

An effective management system is based on and controls structured and optimized processes. Thus, it establishes the systematic and continuous improvement of the organization through clear rules, roles and processes.

Management systems can be used in all areas - depending on where your company operates and what goals are to be achieved. This can be in a specific industry, such as transport and logistics, the automotive industry or healthcare, or even across industries.
DISCIPLINARY CONTENT
Authored by: Vijayalaxmi Vishavnathkam Santosh Mali
Friday, Jul 5, 2024
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Posted on: #iteachmsu
Disciplinary Content
Monday, Jul 22, 2024
Why choose agile?
Teams choose agile so they can respond to changes in the marketplace or feedback from customers quickly without derailing a year's worth of plans. "Just enough" planning and shipping in small, frequent increments lets your team gather feedback on each change and integrate it into future plans at minimal cost.

But it's not just a numbers game—first and foremost, it's about people. As described by the Agile Manifesto, authentic human interactions are more important than rigid processes. Collaborating with customers and teammates is more important than predefined arrangements. And delivering a working solution to the customer's problem is more important than hyper-detailed documentation.

An agile team unites under a shared vision, then brings it to life the way they know is best. Each team sets their own standards for quality, usability, and completeness. Their "definition of done" then informs how fast they'll churn the work out. Although it can be scary at first, company leaders find that when they put their trust in an agile team, that team feels a greater sense of ownership and rises to meet (or exceed) management's expectations.
Authored by: Super Admin
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Posted on 1: #iteachmsu
Why choose agile?
Teams choose agile so they can respond to changes in the marketplace or feedback from customers quickly without derailing a year's worth of plans. "Just enough" planning and shipping in small, frequent increments lets your team gather feedback on each change and integrate it into future plans at minimal cost.

But it's not just a numbers game—first and foremost, it's about people. As described by the Agile Manifesto, authentic human interactions are more important than rigid processes. Collaborating with customers and teammates is more important than predefined arrangements. And delivering a working solution to the customer's problem is more important than hyper-detailed documentation.

An agile team unites under a shared vision, then brings it to life the way they know is best. Each team sets their own standards for quality, usability, and completeness. Their "definition of done" then informs how fast they'll churn the work out. Although it can be scary at first, company leaders find that when they put their trust in an agile team, that team feels a greater sense of ownership and rises to meet (or exceed) management's expectations.
DISCIPLINARY CONTENT
Authored by: Super Admin
Monday, Jul 22, 2024
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