We found 34 results that contain "testing"

Posted on: #iteachmsu
Tuesday, Jan 2, 2024
Five-second testing%
In a five-second test, you present your users with a design and give them five seconds to look at it, then ask them questions. This method can be used to test landing page copy, UI content, and more. You’re testing to see if the information on your page can be quickly absorbed, perceived, or understood.

The questions you ask can range from broad, like “What do you think of the page?” or “What do you remember seeing?” to more specific ones, like “Which of the items are on sale?”.

It’s best to start the test with broad questions to get general feedback and thoughts from your participants, then asking more specific questions to see what information stuck with them.

Preference testing
Preference testing consists of showing research participants two to three versions of your design—in this case, with variations in the content—to get an idea of which they prefer and why. It can help you understand the user’s perception of your content, how it makes them thin
Authored by: Super Admin - R
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Posted on 1: #iteachmsu
Five-second testing%
In a five-second test, you present your users with a design and give them five seconds to look at it, then ask them questions. This method can be used to test landing page copy, UI content, and more. You’re testing to see if the information on your page can be quickly absorbed, perceived, or understood.

The questions you ask can range from broad, like “What do you think of the page?” or “What do you remember seeing?” to more specific ones, like “Which of the items are on sale?”.

It’s best to start the test with broad questions to get general feedback and thoughts from your participants, then asking more specific questions to see what information stuck with them.

Preference testing
Preference testing consists of showing research participants two to three versions of your design—in this case, with variations in the content—to get an idea of which they prefer and why. It can help you understand the user’s perception of your content, how it makes them thin
Authored by: Super Admin - R
Tuesday, Jan 2, 2024
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Posted on: #iteachmsu
Tuesday, Jan 2, 2024
Five-second testing%
In a five-second test, you present your users with a design and give them five seconds to look at it, then ask them questions. This method can be used to test landing page copy, UI content, and more. You’re testing to see if the information on your page can be quickly absorbed, perceived, or understood.

The questions you ask can range from broad, like “What do you think of the page?” or “What do you remember seeing?” to more specific ones, like “Which of the items are on sale?”.

It’s best to start the test with broad questions to get general feedback and thoughts from your participants, then asking more specific questions to see what information stuck with them.

Preference testing
Preference testing consists of showing research participants two to three versions of your design—in this case, with variations in the content—to get an idea of which they prefer and why. It can help you understand the user’s perception of your content, how it makes them thin
Authored by: Super Admin - R
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Posted on 1: #iteachmsu
Five-second testing%
In a five-second test, you present your users with a design and give them five seconds to look at it, then ask them questions. This method can be used to test landing page copy, UI content, and more. You’re testing to see if the information on your page can be quickly absorbed, perceived, or understood.

The questions you ask can range from broad, like “What do you think of the page?” or “What do you remember seeing?” to more specific ones, like “Which of the items are on sale?”.

It’s best to start the test with broad questions to get general feedback and thoughts from your participants, then asking more specific questions to see what information stuck with them.

Preference testing
Preference testing consists of showing research participants two to three versions of your design—in this case, with variations in the content—to get an idea of which they prefer and why. It can help you understand the user’s perception of your content, how it makes them thin
Authored by: Super Admin - R
Tuesday, Jan 2, 2024
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Posted on: #iteachmsu
Tuesday, Jan 2, 2024
Five-second testing%
In a five-second test, you present your users with a design and give them five seconds to look at it, then ask them questions. This method can be used to test landing page copy, UI content, and more. You’re testing to see if the information on your page can be quickly absorbed, perceived, or understood.

The questions you ask can range from broad, like “What do you think of the page?” or “What do you remember seeing?” to more specific ones, like “Which of the items are on sale?”.

It’s best to start the test with broad questions to get general feedback and thoughts from your participants, then asking more specific questions to see what information stuck with them.

Preference testing
Preference testing consists of showing research participants two to three versions of your design—in this case, with variations in the content—to get an idea of which they prefer and why. It can help you understand the user’s perception of your content, how it makes them thin
Authored by: Super Admin - R
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Posted on 1: #iteachmsu
Five-second testing%
In a five-second test, you present your users with a design and give them five seconds to look at it, then ask them questions. This method can be used to test landing page copy, UI content, and more. You’re testing to see if the information on your page can be quickly absorbed, perceived, or understood.

The questions you ask can range from broad, like “What do you think of the page?” or “What do you remember seeing?” to more specific ones, like “Which of the items are on sale?”.

It’s best to start the test with broad questions to get general feedback and thoughts from your participants, then asking more specific questions to see what information stuck with them.

Preference testing
Preference testing consists of showing research participants two to three versions of your design—in this case, with variations in the content—to get an idea of which they prefer and why. It can help you understand the user’s perception of your content, how it makes them thin
Authored by: Super Admin - R
Tuesday, Jan 2, 2024
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Posted on: #iteachmsu
Pedagogical Design
Wednesday, Feb 28, 2024
Mobile app compatibility testing
Pick Popular Phones: Figure out which phones most people use and focus on testing your app on those.

Use Fake Phones: You can use computer programs that act like different phones to test your app without needing the actual devices.

Try Real Phones: Test your app on actual phones to make sure everything looks and works right.

Make Sure Everything Fits: Check that your app's design adjusts properly to fit on screens of different sizes. You don't want things to look weird or cut off.

Make Sure It Works Right: Test all the features of your app to make sure they do what they're supposed to on different phones.

Check If It's Fast: See if your app runs smoothly and doesn't drain the phone's battery too quickly, no matter what kind of phone it's on.

Make Sure It Works with Different Phone Systems: Test your app on different versions of Android and iOS to make sure it works on all of them.

Test It with Bad Internet: Try using your app on slow or spotty internet connections to make sure it still works okay.

Check It in Different Languages: Test your app with different languages and writing styles to make sure everything looks right.

Make Sure It's Easy to Use: See if people who aren't familiar with your app can figure out how to use it without any problems.

Make Sure Everyone Can Use It: Check if your app is accessible for people who might have trouble seeing or hearing things on their phones.

Keep Testing as You Make Changes: Every time you update your app, test it again to make sure you didn't accidentally break anything.

Ask People to Try It: Get feedback from real users to see if there are any problems or things that could be better.
Authored by: Rohit 936 Pravinchakra chakramurthy Krishna-dwaipayana Namberuman
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Posted on 1: #iteachmsu
Mobile app compatibility testing
Pick Popular Phones: Figure out which phones most people use and focus on testing your app on those.

Use Fake Phones: You can use computer programs that act like different phones to test your app without needing the actual devices.

Try Real Phones: Test your app on actual phones to make sure everything looks and works right.

Make Sure Everything Fits: Check that your app's design adjusts properly to fit on screens of different sizes. You don't want things to look weird or cut off.

Make Sure It Works Right: Test all the features of your app to make sure they do what they're supposed to on different phones.

Check If It's Fast: See if your app runs smoothly and doesn't drain the phone's battery too quickly, no matter what kind of phone it's on.

Make Sure It Works with Different Phone Systems: Test your app on different versions of Android and iOS to make sure it works on all of them.

Test It with Bad Internet: Try using your app on slow or spotty internet connections to make sure it still works okay.

Check It in Different Languages: Test your app with different languages and writing styles to make sure everything looks right.

Make Sure It's Easy to Use: See if people who aren't familiar with your app can figure out how to use it without any problems.

Make Sure Everyone Can Use It: Check if your app is accessible for people who might have trouble seeing or hearing things on their phones.

Keep Testing as You Make Changes: Every time you update your app, test it again to make sure you didn't accidentally break anything.

Ask People to Try It: Get feedback from real users to see if there are any problems or things that could be better.
PEDAGOGICAL DESIGN
Authored by: Rohit 936 Pravinchakra chakramurthy Krishna-dwaipayana Namberuman
Wednesday, Feb 28, 2024
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Posted on: #iteachmsu
Monday, May 6, 2024
Web Content Accessibility Guidelines (WCAG) 2.2
Web Content Accessibility Guidelines (WCAG) 2.2 defines how to make Web content more accessible to people with disabilities. Accessibility involves a wide range of disabilities, including visual, auditory, physical, speech, cognitive, language, learning, and neurological disabilities. Although these guidelines cover a wide range of issues, they are not able to address the needs of people with all types, degrees, and combinations of disability. These guidelines also make Web content more usable by older individuals with changing abilities due to aging and often improve usability for users in general.

WCAG 2.2 is developed through the W3C process in cooperation with individuals and organizations around the world, with a goal of providing a shared standard for Web content accessibility that meets the needs of individuals, organizations, and governments internationally. WCAG 2.2 builds on WCAG 2.0 [WCAG20] and WCAG 2.1 [WCAG21], which in turn built on WCAG 1.0 [WAI-WEBCONTENT] and is designed to apply broadly to different Web technologies now and in the future, and to be testable with a combination of automated testing and human evaluation. For an introduction to WCAG, see the Web Content Accessibility Guidelines (WCAG) Overview.

Significant challenges were encountered in defining additional criteria to address cognitive, language, and learning disabilities, including a short timeline for development as well as challenges in reaching consensus on testability, implementability, and international considerations of proposals. Work will carry on in this area in future versions of WCAG. We encourage authors to refer to our supplemental guidance on improving inclusion for people with disabilities, including learning and cognitive disabilities, people with low-vision, and more.

Web accessibility depends not only on accessible content but also on accessible Web browsers and other user agents. Authoring tools also have an important role in Web accessibility. For an overview of how these components of Web development and interaction work together, see:

Essential Components of Web Accessibility
User Agent Accessibility Guidelines (UAAG) Overview
Authoring Tool Accessibility Guidelines (ATAG) Overview
Where this document refers to WCAG 2 it is intended to mean any and all versions of WCAG that start with 2.
Authored by: Vijaya
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Posted on 1: #iteachmsu
Web Content Accessibility Guidelines (WCAG) 2.2
Web Content Accessibility Guidelines (WCAG) 2.2 defines how to make Web content more accessible to people with disabilities. Accessibility involves a wide range of disabilities, including visual, auditory, physical, speech, cognitive, language, learning, and neurological disabilities. Although these guidelines cover a wide range of issues, they are not able to address the needs of people with all types, degrees, and combinations of disability. These guidelines also make Web content more usable by older individuals with changing abilities due to aging and often improve usability for users in general.

WCAG 2.2 is developed through the W3C process in cooperation with individuals and organizations around the world, with a goal of providing a shared standard for Web content accessibility that meets the needs of individuals, organizations, and governments internationally. WCAG 2.2 builds on WCAG 2.0 [WCAG20] and WCAG 2.1 [WCAG21], which in turn built on WCAG 1.0 [WAI-WEBCONTENT] and is designed to apply broadly to different Web technologies now and in the future, and to be testable with a combination of automated testing and human evaluation. For an introduction to WCAG, see the Web Content Accessibility Guidelines (WCAG) Overview.

Significant challenges were encountered in defining additional criteria to address cognitive, language, and learning disabilities, including a short timeline for development as well as challenges in reaching consensus on testability, implementability, and international considerations of proposals. Work will carry on in this area in future versions of WCAG. We encourage authors to refer to our supplemental guidance on improving inclusion for people with disabilities, including learning and cognitive disabilities, people with low-vision, and more.

Web accessibility depends not only on accessible content but also on accessible Web browsers and other user agents. Authoring tools also have an important role in Web accessibility. For an overview of how these components of Web development and interaction work together, see:

Essential Components of Web Accessibility
User Agent Accessibility Guidelines (UAAG) Overview
Authoring Tool Accessibility Guidelines (ATAG) Overview
Where this document refers to WCAG 2 it is intended to mean any and all versions of WCAG that start with 2.
Authored by: Vijaya
Monday, May 6, 2024
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Posted on: #iteachmsu
Justice and Belonging
Friday, Apr 4, 2025
Smoke test
Smoke test
Authored by: Chathuri Super admin..
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Posted on 1: #iteachmsu
Smoke test
Smoke test
JUSTICE AND BELONGING
Authored by: Chathuri Super admin..
Friday, Apr 4, 2025
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Posted on: #iteachmsu
Tuesday, Apr 15, 2025
Creating smoke test playlist
Creating smoke test playlist
Authored by: Shravya Mhetre
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Posted on 1: #iteachmsu
Creating smoke test playlist
Creating smoke test playlist
Authored by: Shravya Mhetre
Tuesday, Apr 15, 2025
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Posted on: #iteachmsu
Tuesday, Apr 15, 2025
Creating smoke test playlist
Creating smoke test playlist
Authored by: Shravya Mhetre
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Posted on 1: #iteachmsu
Creating smoke test playlist
Creating smoke test playlist
Authored by: Shravya Mhetre
Tuesday, Apr 15, 2025
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